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agile | scrum  —  design thinking | design box  

We espouse the agile|scrum iterative design and development process, founded in the ideals of Design Thinking and the Design Box approach.
A series of short-term stages (called "sprints") progressively work through a backlog of project requirements. Each sprint has a chunk of targets, and each is evaluated for functionality and "fun"
-- if it's not fun, it's out! … "Fun", of course, is an "objective" term for an
aesthetic goal, differing within any particular experiential realm.

Design Box is a design containment approach expressed by Altizer, et.al.
​(utah.pure.elsevier.com/en/publications/design-box-case-study-facilitating-interdisciplinary-collaboratio)

tools

  • 3D Modeling: 3ds Max, Maya, Rhino3D, and some Mudbox and Zbrush as needed
  • Scripting: MaxScript, UE4 BluePrints, MaxCreateGraph, PyMel, Mel, Python, Java, JavaScript, C#, PHP, HTML, MySQL
  • Game Engines: Unreal4 (extensive experience), and Unity5 (some experience)
  • Rendering: 3ds Max, V-Ray, Marmoset ToolBag2, Quixel 3Do, and game engines
  • Texture Maps: Substance Designer and Painter, Maya Turtle, xNormals, CrazyBump, Quixel nDo and dDo
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