agile | scrum
We espouse the agile|scrum iterative design and development process. A series of short-term stages (called "sprints") progressively work through a backlog of project requirements. Each sprint has a chunk of targets, and each is evaluated for functionality and "fun" -- if it's not fun, it's out! Fun of course is an "objective" term for the aesthetic experiential goal.
- 3D Modeling: Maya, 3ds Max, Rhino3D, Mudbox, Zbrush
- Game Engines: Unreal4, Unity5
- Rendering: 3ds Max, Marmoset ToolBag2, Quixel 3Do, and game engines
- Texture Maps: Maya Turtle, xNormals, CrazyBump, Quixel nDo and dDo, Substance Painter